Introduction

Clash of Mages features very simple magic system. There are three types of resources and seven types of effects.

Resources

Resources needed to cast spells. Spell cost and required resource type is displayed in a bottom right corner of the spell card.

 

tl_files/game/gamegfx/card_blue.png  tl_files/game/gamegfx/card_green.png  tl_files/game/gamegfx/card_gold.png

Effects

Each spell has one or two effect. Effects can be divided into 3 categories:

Attack

Effects dealing damage to opponent's tower or shield.

tl_files/game/gamegfx/action_icon_damage.png Energy blast which is dealing great damage, but can be totally deflected by shield.

tl_files/game/gamegfx/action_icon_damage_tower.png Physical strike which is dialing lesser damage, but shield is useless against it.

tl_files/game/gamegfx/action_icon_damage_shield.png Shield strike which is dealing damage to shield only, uses very small amount of mana.

tl_files/game/gamegfx/action_icon_lower_mana_souls.png Resource drain, which is attacking opponent's mana and souls storage.

Defence

Effects increasing player's tower height or shield strength.

tl_files/game/gamegfx/action_icon_restore_shield.png Increase magical shield strength.

tl_files/game/gamegfx/action_icon_restore_tower.png Increase tower height.

Resource

Effects increasing amount of corresponding resource.

tl_files/game/gamegfx/action_icon_inc_mana.png Increase amount of mana.

tl_files/game/gamegfx/action_icon_inc_souls.png Increase number of souls.

tl_files/game/gamegfx/action_icon_inc_gold.png Increase amount of gold.